#include "Base.h"
#include "StaticMesh.h"
#include <string>
#include "Utils\MapManager.h"


class CStaticMeshManager : public CMapManager<CStaticMesh>
{
protected:
	std::string m_FileName;
public:
	CStaticMeshManager();
	~ CStaticMeshManager ();
	bool Load(const std::string &FileName);
	bool Reload();
};